‘Metaverse’ is a contender for Oxford’s Word of the Year

Ryan Daws is a senior editor at TechForge Media, with a seasoned background spanning over a decade in tech journalism. His expertise lies in identifying the latest technological trends, dissecting complex topics, and weaving compelling narratives around the most cutting-edge developments. His articles and interviews with leading industry figures have gained him recognition as a key influencer by organisations such as Onalytica. Publications under his stewardship have since gained recognition from leading analyst houses like Forrester for their performance. Find him on X (@gadget_ry) or Mastodon (@gadgetry@techhub.social)


“Metaverse” is among the leading three contenders for Oxford’s Word of the Year (WotY). 

The metaverse is an unsurprising inclusion for WotY—not everyone understands it, but most will have at least heard the term.

Facebook changing its company name to Meta towards the end of 2021 undoubtedly led to increased awareness of the metaverse. Over the last year, the word has been thrown around a little too easily.

There is still some confusion around what constitutes a “metaverse” but many online games have started branding themselves as metaverse experiences without much justification.

One school of thought is that it should resemble a web 3.0 of decentralised, interoperable experiences. Another belief is that a metaverse should integrate elements of the real world. Some believe it requires a combination of both.

In practice, this could mean that consumers are able to shop for clothing and have both virtual and physical versions of their items – using a blockchain as proof-of-ownership – that carries across from one experience to another. For enterprises, staff could use technologies like digital twins and robotics to remotely control their operations and improve employee safety.

Meta’s vision for the metaverse is an experience where people can work, socialise, and play for as long as they want in a virtual environment. Apple is set to introduce its mixed-reality headset early next year but will likely take a very different approach.

Apple is reportedly designing its mixed reality headset for short stints of communication, content viewing, and gaming. Apple CEO Tim Cook recently said that people shouldn’t be encouraged to “live their whole lives” in a virtual world.

While expected to be further out, around 2025-2026, Apple is also working on AR glasses that are designed for all-day wear. Cook is said to be more positive towards people spending longer periods in AR experiences because they’ll still be connected to the real world.

Apple reportedly expects to replace the iPhone with its AR glasses in around 10 years. Cook recently said that AR will be “the next big thing” and that it will “pervade our entire lives”.

The word “metaverse” originally came from the 90s science fiction novel Snow Crash by Neil Stephenson. In the novel, characters explored a virtual reality-based internet substitute using avatars to escape a dire reality.

Other words contending for WotY include “Goblin Mode” and “#IStandWith”.

A poll by Oxford University Press currently has Goblin Mode (49.9%) in the lead, metaverse (34.8%) in second place, and #IStandWith (15.4%) in last.

(Photo by Sara Kurig on Unsplash)

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